"I use code and real-time systems as a lens for acceptance, control, and agency."
The early anchor was Surrender Machines — the question of whether a machine could surrender for us. What started as a pun became a serious structure for thinking about acceptance: what part of life can be controlled, and what has to be accepted?
From abstract painting systems and geometric studies, the work evolved toward light-sculptural environments: cubes, rotating fields, color architecture. The shift was from producing static pictures to staging live behavior.
After beginning blockchain-based digital work in 2022, the practice moved from platform-bound outputs toward site-native, browser-native systems built and hosted directly — outside any platform's control. Moon Walking and Bloom / Four Walls continue the same inquiry. The goal is to build perceptual situations where viewers can feel the tension between control and release, and decide how they want to participate.
Working in p5.js, WebGL, and GLSL shaders. All works run live and generate in real time.